Do I have your attention? All the above could be yours if you participate in this contest and of course, you are the winner. All you need is some programming skills to create an application for Tablet PC like the one requested in the contest.
The object of the Tablet Accessibility Award is to create a new education application that uses Tablet technology while expanding the possibilities about how a user interacts with the computer. The application should reflect the Imagine Cup theme, “Imagine a world where technology helps solve the toughest problems facing us today,” as it relates to the United Nations Millennium Goal of Universal Education.
Microsoft believes Tablet technology can contribute significantly to learning (for both the educator and the learner). There are great examples of the use of Tablet in learning in 1:1 computing, 1: many computing, and distance learning. More work is needed, and more creativity and ingenuity is required. In this Award, students will explore the innovative use of Tablet to expand the possibilities of accessible learning of persons with physical and or cognitive disabilities limitations.